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/*
* Copyright 2012 Samsung Electronics Co., Ltd
*
* Licensed under the Flora License, Version 1.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license/
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __H_EDC_CAM_TOOLBAR_LAYOUT_INC_EDC_H__
#define __H_EDC_CAM_TOOLBAR_LAYOUT_INC_EDC_H__
#define SETTING_TOOLBAR_W 1156
#define SETTING_TOOLBAR_H 116
#define TOOLBAR_ITEM_W 86
#define TOOLBAR_ITEM_H 86
#define TOOLBAR_0_X 38
#define TOOLBAR_0_Y 594
#define TOOLBAR_1_X 38
#define TOOLBAR_1_Y 454
#define TOOLBAR_2_X 38
#define TOOLBAR_2_Y 317
#define TOOLBAR_3_X 38
#define TOOLBAR_3_Y 180
#define TOOLBAR_4_X 38
#define TOOLBAR_4_Y 40
#define SHUTTER_X 1146
#define SHUTTER_Y 194
#define SHUTTER_W 108
#define SHUTTER_H 214
#define BACKBTN_X 1146
#define BACKBTN_Y 18
#define BACKBTN_W 108
#define BACKBTN_H 108
#define QUICKVIEW_X 1146
#define QUICKVIEW_Y 604
#define QUICKVIEW_W 108
#define QUICKVIEW_H 108
#define RECORDINGBTN_X 1146
#define RECORDINGBTN_Y 418
#define RECORDINGBTN_W 108
#define RECORDINGBTN_H 108
#define REC_STOP_BTN_X 1146
#define REC_STOP_BTN_Y 594
#define REC_STOP_BTN_W 108
#define REC_STOP_BTN_H 108
#define CAF_BUTTON_X 38
#define CAF_BUTTON_Y 606
#define CAF_BUTTON_W 87
#define CAF_BUTTON_H 88
#define CAMERA_BUTTON_X 38
#define CAMERA_BUTTON_Y 65
#define CAMERA_BUTTON_W 61
#define CAMERA_BUTTON_H 61
#define CAMCORDER_BUTTON_X 38
#define CAMCORDER_BUTTON_Y 109
#define CAMCORDER_BUTTON_W 61
#define CAMCORDER_BUTTON_H 61
#define CAMERA_ICON_X 38
#define CAMERA_ICON_Y 10
#define CAMERA_ICON_W 56
#define CAMERA_ICON_H 48
images {
/*item_button*/
image: BUTTON_BG_NORMAL_IMAGE COMP;
image: BUTTON_BG_PRESS_IMAGE COMP;
image: SNAPSHOT_PRESS_IMAGE COMP;
image: SNAPSHOT_NORMAL_IMAGE COMP;
image: LEFT_TOOLBAR_BG_IMAGE COMP;
image: RIGHT_TOOLBAR_BG_IMAGE COMP;
image: CAF_BUTTON_NORMAL_IMAGE COMP;
image: CAF_BUTTON_PRESS_IMAGE COMP;
}
#define TOOLBAR_BACKGROUND_IMAGE(part_name, x, y, w, h, img) \
part { \
name: part_name; \
type: IMAGE; \
scale: 1;\
description { \
state: "default" 0.0;\
rel1 { relative: (x)/MAIN_W (y)/MAIN_H; } \
rel2 { relative: (x+w)/MAIN_W (y+h)/MAIN_H; } \
image { normal: img; } \
}\
description{ \
state: "hide" 0.0; \
inherit:"default" 0.0; \
visible: 0; \
} \
}
#define TOOLBAR_ITEM_BUTTON_WITH_BG(button_name, x, y, bg_w, bg_h) \
part { name: button_name; \
type: IMAGE; \
mouse_events: 1; \
scale: 1;\
description { \
state: "default" 0.0; \
rel1 { relative: (x)/(bg_w) (y)/(bg_h); offset: 0 0;} \
rel2 { relative: (x+TOOLBAR_ITEM_W)/(bg_w) (y+TOOLBAR_ITEM_H)/(bg_h); offset: 0 0;} \
visible: 0; \
} \
description { \
state: "normal" 0.0; \
inherit: "default" 0.0; \
visible: 1; \
image { normal: BUTTON_BG_NORMAL_IMAGE; } \
} \
description { \
state: "press" 0.0; \
inherit: "default" 0.0; \
visible: 1; \
image { normal: BUTTON_BG_PRESS_IMAGE; } \
} \
description { \
state: "dim" 0.0; \
inherit: "default" 0.0; \
visible: 0; \
} \
}
#define TOOLBAR_ITEM_SWALLOW_ICON_WITH_BG(icon_name, x, y, w, h, bg_w, bg_h) \
part { name: icon_name; \
type: SWALLOW; \
mouse_events: 1; \
scale: 1;\
description { \
state: "default" 0.0; \
rel1 { relative: (x)/(bg_w) (y)/(bg_h); offset: 0 0;} \
rel2 { relative: (x+w)/(bg_w) (y+h)/(bg_h); offset: 0 0;} \
visible: 0; \
} \
description { \
state: "normal" 0.0; \
inherit: "default" 0.0; \
visible: 1; \
} \
description { \
state: "dim" 0.0; \
inherit: "default" 0.0; \
visible: 1; \
} \
} \
part { name: icon_name"_event"; \
type: RECT; \
mouse_events: 1; \
scale: 1;\
description { \
state: "default" 0.0; \
rel1.to: icon_name; \
rel2.to: icon_name; \
color: 0 0 0 0; \
visible: 1; \
} \
}
#define TOOLBAR_ITEM_SWALLOW_BUTTON_WITH_BG(icon_name, x, y, w, h, bg_w, bg_h) \
part { name: icon_name; \
type: SWALLOW; \
mouse_events: 1; \
scale: 1;\
description { \
state: "default" 0.0; \
rel1 { relative: (x)/(bg_w) (y)/(bg_h); offset: 0 0;} \
rel2 { relative: (x+w)/(bg_w) (y+h)/(bg_h); offset: -1 -1;} \
} \
}
#define TOOLBAR_LEFT_ITEM_PROGRAM(button_name, icon_name, press_signal, release_signal, click_signal) \
program { \
name: "mouse_down_"icon_name; \
signal: "mouse,down,1"; \
source: icon_name"_event"; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "normal") == 0) { \
emit( press_signal, "toolbar_signal" );\
} \
}\
} \
program { \
name: "mouse_up_"icon_name; \
signal: "mouse,up,1"; \
source: icon_name"_event"; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "normal") == 0) { \
emit( release_signal, "toolbar_signal" );\
} \
}\
}\
program { \
name: "mouse_clicked_"icon_name; \
signal: "mouse,clicked,1"; \
source: icon_name"_event"; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "normal") == 0) { \
emit( click_signal, "toolbar_signal" );\
} \
}\
}\
program { \
name: icon_name",invisible"; \
source: "prog"; \
signal: icon_name",invisible"; \
script: { \
set_state(PART:button_name, "default", 0.0); \
set_state(PART:icon_name, "default", 0.0); \
} \
} \
program { \
name: icon_name",normal"; \
source: "prog"; \
signal: icon_name",normal"; \
script: { \
set_state(PART:button_name, "default", 0.0); \
set_state(PART:icon_name, "normal", 0.0); \
} \
} \
program { \
name: icon_name",edit"; \
source: "prog"; \
signal: icon_name",edit"; \
script: { \
set_state(PART:button_name, "normal", 0.0); \
set_state(PART:icon_name, "normal", 0.0); \
} \
} \
program { \
name: icon_name",dim"; \
source: "prog"; \
signal: icon_name",dim"; \
script: { \
set_state(PART:button_name, "default", 0.0); \
set_state(PART:icon_name, "dim", 0.0); \
} \
}
#define TOOLBAR_RIGHT_ITEM_PROGRAM(icon_name, press_signal_name, release_signal_name, click_signal_name) \
program { \
name: "mouse_down_"icon_name; \
signal: "mouse,down,1"; \
source: icon_name; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "dim") != 0) { \
emit( press_signal_name, "toolbar_signal" );\
} \
}\
} \
program { \
name: "mouse_up_"icon_name; \
signal: "mouse,up,1"; \
source: icon_name; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "dim") != 0) { \
emit( release_signal_name, "toolbar_signal" );\
} \
}\
}\
program { \
name: "mouse_clicked_"icon_name; \
signal: "mouse,clicked,1"; \
source: icon_name; \
script {\
new st[31];\
new Float:vl;\
get_state(PART:icon_name, st, 30, vl);\
if (strcmp(st, "dim") != 0) \
emit( click_signal_name, "toolbar_signal" );\
}\
}\
program { \
name: icon_name",invisible"; \
source: "prog"; \
signal: icon_name",invisible"; \
script: { \
set_state(PART:icon_name, "default", 0.0); \
} \
} \
program { \
name: icon_name",normal"; \
source: "prog"; \
signal: icon_name",normal"; \
script: { \
set_state(PART:icon_name, "normal", 0.0); \
} \
} \
program { \
name: icon_name",press"; \
source: "prog"; \
signal: icon_name",press"; \
script: { \
set_state(PART:icon_name, "press", 0.0); \
} \
} \
program { \
name: icon_name",dim"; \
source: "prog"; \
signal: icon_name",dim"; \
script: { \
set_state(PART:icon_name, "dim", 0.0); \
} \
}
#define TOOLBAR_ITEM_BUTTON(name, x, y) \
TOOLBAR_ITEM_BUTTON_WITH_BG(name, x, y, MAIN_W, MAIN_H)
#define TOOLBAR_ITEM_SWALLOW_ICON(name, x, y, w, h) \
TOOLBAR_ITEM_SWALLOW_ICON_WITH_BG(name, x, y, w, h, MAIN_W, MAIN_H)
#define TOOLBAR_ITEM_SWALLOW_BUTTON(name, x, y, w, h) \
TOOLBAR_ITEM_SWALLOW_BUTTON_WITH_BG(name, x, y, w, h, MAIN_W, MAIN_H)
#endif /*__H_EDC_CAM_TOOLBAR_LAYOUT_INC_EDC_H__*/
//end files
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